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Showing posts from April 25, 2024

Quirks of Tekken 8 Compared to Tekken 7

Character Hurtboxes are generally bigger in the Head/Shoulders/Arms regions Highs are generally the go-to now for keep-out because of this.  Highs feel incredibly long. Quick, long highs feel very powerful. Example: Bryan 4, Bryan f,f+2. Mids that connect with the head/shoulders feel like they have incredible "phantom range" because of this quirk of T8. Examples: Bryan u+4, Bryan f+3.   Character Hurtboxes are generally smaller in the waist region Many mids will whiff versus a single back-dash if the spacing is setup beforehand. Moves like Bryan's 3 feel like they have less range even though the range is the same when using on a stationary target-- it is more likely to whiff if the opponent is in the back-dash animation due to the smaller waist. Evasion moves/backswing blow moves that minimize the user's head and shoulder hurtboxes during the animation have a tendency to be turbo-evasive in Tekken 8 compared to Tekken 7. f,F moves are easier to buffer from recovery (b...